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Orion Renderer

A physically based renderer with realtime DirectX 12 preview written in c++. Requires 64 bits Windows 10 and at least SSE4 to run. Orion will automatically choose at runtime beetween SSE4 and AVX2 depending on the device. Two raytracing modes are supported :

  • Pure CPU intersection kernels.
  • Hybrid mode using the GPU.
Mitsuba

Mitsuba

Physically based renderer. Mitsuba is an extensible rendering framework written in portable C++. It implements unbiased as wel ...