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lucille

lucille is a fast photo-realistic global illumination renderer. lucille acts as a plug-in for Autodesk 3ds max. There are plan to develop plug-ins for other modeling software in the future.

lucille Specifications:

  • Core Architecture

    • Ray tracing
    • GI algorithm
    • RenderMan Interface support
    • GPU
    • Distributed rendering
    • Relighting
  • Global Illumination

    • IBL (Image based lighting)
    • Ambient Occlusion
    • Point Based Global Illumination
  • Camera Control

    • Stereoscopic 3D rendering
    • Motion Blur
  • Geometry

    • Polygon
    • Free-form surface
    • Surface patch
    • Surfaces NURBS (compatible trim)
    • Displacement
    • Subdivision Surface
    • Proxy geometry
  • Shaders

    • Large texture mapping
    • Shader Interface (RSL)
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