
lucille
lucille is a fast photo-realistic global illumination renderer. lucille acts as a plug-in for Autodesk 3ds max. There are plan to develop plug-ins for other modeling software in the future.
lucille Specifications:
Core Architecture
- Ray tracing
- GI algorithm
- RenderMan Interface support
- GPU
- Distributed rendering
- Relighting
Global Illumination
- IBL (Image based lighting)
- Ambient Occlusion
- Point Based Global Illumination
Camera Control
- Stereoscopic 3D rendering
- Motion Blur
Geometry
- Polygon
- Free-form surface
- Surface patch
- Surfaces NURBS (compatible trim)
- Displacement
- Subdivision Surface
- Proxy geometry
Shaders
- Large texture mapping
- Shader Interface (RSL)