
Intrinsic
General Features Capable WYSIWYG editor IntrinsicEd Fully multithreaded renderer and engine core Data oriented engine design and data driven rendering process, inspired by the great blog posts of the Bitsquid/Stingray team [1] Hot reloading of textures, meshes, shaders and various configuration files Prefabs: Easily save any node/entity hierarchy as a prefab and comfortably place/reuse them everywhere using the prefab browser Asset importer supporting various texture formats and FBX files for meshes Easily configurable benchmarking system Scripting via LUA PhysX integration supporting simple rigid bodies and character controllers Easy CPU and GPU profiling using Microprofile